Organizing Gamers from the Bottom Up

The gaming industry is one of the most powerful—and least accountable—sectors of the economy. After the pandemic slump, global gaming revenue is now expected to grow by 6% to $350 billion by 2030. People are playing more, including those who were once skeptical: 40% of Boomers and over 50% of Gen X game four to five hours a week. Overall, about 200 million Americans play video games.

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